The depth value of the multisampled depth buffer is resolved by taking the minimum value of all
samples - with a standard depth buffer this selects the nearest surface, which is a conservative
and stable choice for depth-consuming effects. This is the default. See
RenderTarget#depthResolveMode.
The depth value of the multisampled depth buffer is resolved by taking the minimum value of all samples - with a standard depth buffer this selects the nearest surface, which is a conservative and stable choice for depth-consuming effects. This is the default. See RenderTarget#depthResolveMode.